Version: 1.8.3 1-Polished a few UI menus
2-Removed unnecessary items (Blueprints)
3-Changed few Items Blueprints learning costs
4-Player gains extra exp values from actions (Testing) 5-Improved AI-Rebels IK (aiming)
Version: 1.8.2 1-Optimized few things in the game
2-Improved overall performance
3-Sticks stack in inventory only
4-Arrows stack in inventory only
5-Iron stack in inventory only
Version: 1.8.1 1-NPC- Merchant stops when trading (in-Single player only)
2-Improved NPC UI
3-Improved Guide menu
4-Improved terrain (Grass/paint)
5-Improved Terrain's resources (Position on terrain)
6-Changed resources respawn time (Slower) -Testing-
7-Animal corpse lasts longer (before disappearing)
8-Improved workbench menu UI
9-Eating while 'Hunger' is full increases 'Health' -Testing-
10-Added an option to eat while in inventory(Right click)
Version 1.8.0 For the past 6 days I have been very busy creating the new mode (Added in v1.8.0); Capture the flag: One flag - Two teams - 5 Minutes. Each team member will try to capture the flag and deliver it to their base, upon doing so both the player and the team will get a point. The team with the highest number of captured flags will win the game. -Created a Lobby for the game mode: Displays each player in the server and their team, number of players, game stats, an opt
Version: 1.7.9 1-Improved Assigning items to quick selection (Double click)
2-Improved Returning items from Quick selection to inventory (Right click)
3-Improved Assigning items from storage (Double click)
4-Axe can apply damage & destroy Building parts / Fortifications
5-Pick-Axe can apply damage & destroy Building parts / Fortifications
6-Melee hits apply very low damage (-1) to Building parts / Fortifications
7-Fixed and improved few FPS (hands) animation
8-Improved
Version: 1.7.8 1-Game saves new player data (Kills, number of deaths, etc)
2-Linked skills UI (1H/2H/Scouting Areas/Rep) to game-play
3-Improved Destruction audio
4-Improved Fishing animation