Version: 1.7.7 1-AI (full body) Loot UI
2-Improved AI hit detection
3-Improved Player hit detection
4-Player drops backpack on death
5-Backpack can be looted + UI
6-Synced Backpack
7-Improved Weapon behavior script
8-Optimized few items
9-Fixed few audio issues -Looting AI: AI can be looted (if dead), by aiming at any part of his body you'll get an option to loot, dragging on the other hand is not the same. In-order to drag; you must aim at any of his hands or feet. A
Continuing the previous update; Check Part 1 / 3 Update here- Check Part 2 / 3 Update here- [Version: 1.7.6] Part 3 / 3: 1-Survival mode end 2-Improved Aim UI 3-Improved Player Aiming 4-Created End screen UI (final game stats) 5-Added end (animated) cut scene Game end update (Part 3): So once the boat is fully built, all engine parts are owned and the required resources are packed; the player will be able to loot the boat as an item. When having the boat item in the inventory
Continuing the previous update;
Check Part 1 / 3 Update: [Version: 1.7.5] Part 2 / 3: 1-Added Package item at Rebel's bases (Random items and resources) 2-Created and Added new resource item "Aluminum" 3-Fixed small game-play issues 4-Fixed Co-op AI syncing 5-Fixed Co-op Chopper not moving 6-Fixed Co-op AI not loading/spawning 7-Fixed Co-op AI standing still (instead of dying) 8-Boat can be looted once fully built 9-Package is refilled with random (useful) items 10-Parts cat
Hello everyone! Right after uploading the last update, I started working on a way to end to the survival mode in all three types (Single player, co-op & Multiplayer). I decided to divide this update to 3 parts. So in-order to end the game, you'll need to escape the island. To escape the island (So far) there's only one way which is to build a boat, craft an engine and pack few resources. Take the packed resources, attach the engine to the boat and escape. [Version: 1.7.4] Par
version: 1.7.3 1-Added new multiplayer game mode (Sandbox)
2-Improved building system (roofs)
3-Improved server browsing
4-Improved server browsing filter +UI
5-Improved player body system values
6-Improved loading time
7-Fixed reported bug (Loading Miscs error)
8-Fixed market stand profit syncing Sandbox mode:
-Unlimited resources
-Access to all items in Database (from inventory)
-No health, Stamina or Hunger
Version: 1.7.2 1-Improved Terrain settings (Texture/grass)
2-Improved AI (Rebel) detection
3-Pressing 'ESC' in Inventory exits menu
4-Fixed invalid input error in few menus
Hello everyone, so I managed to get the update up about a week earlier than what I mentioned in the previous update, which is great. I get to start working on the next update from tonight. Anyways, heres the update details: Version 1.7.1: 1-Fixed minor bugs
-NPC menu
-Some objects dont collide
-No collision on metal fence -Shotgun reloading issue
& Other small bugs 2-Improved few UI menus
-Main menu (buttons)
-Pause menu (buttons & sliders)
-Inventory menu (buttons &
Hello everyone, I've completed a month without posting any updates about the game. I'v been busy with other projects unrelated to games. However Ashore will be my main focus/priority for the rest of this month (at least). For the next update (v1.7.1) which I plan to release at the end of this month (in 8 to 15 days) I'll will try to work and add the following: 1-New Building parts 2-New Miscellaneous items (Door, windows) 3-New Fortification items (Fence/Wall, Rails) 4-Improv